//////////////////////////////////////////////////
////////////////////////////////////////////Snacks
//////////////////////////////////////////////////
//Items in the "Snacks" subcategory are food items that people actually eat. The key points are that they are created
//	already filled with reagents and are destroyed when empty. Additionally, they make a "munching" noise when eaten.

//Notes by Darem: Food in the "snacks" subtype can hold a maximum of 50 units Generally speaking, you don't want to go over 40
//	total for the item because you want to leave space for extra condiments. If you want effect besides healing, add a reagent for
//	it. Try to stick to existing reagents when possible (so if you want a stronger healing effect, just use Tricordrazine). On use
//	effect (such as the old officer eating a donut code) requires a unique reagent (unless you can figure out a better way).

//The nutriment reagent and amount variable replace the old heal_amt and amount variables. Each unit of nutriment is equal to
//	2 of the old heal_amt variable. amount is the rate at which the reagents are consumed. So if you have 6 nutriment and a
//	amount of 2, then it'll take 3 bites to eat. Unlike the old system, the contained reagents are evenly spread among all
//	the bites. No more contained reagents = no more bites.

//Here is an example of the new formatting for anyone who wants to add more food items.
///obj/item/weapon/reagent_containers/food/snacks/xenoburger			//Identification path for the object.
//	name = "Xenoburger"													//Name that displays in the UI.
//	desc = "Smells caustic. Tastes like heresy."						//Duh
//	icon_state = "xburger"												//Refers to an icon in food.dmi
//	New()																//Don't mess with this.
//		..()															//Same here.
//		reagents.add_reagent("xenomicrobes", 10)						//This is what is in the food item. you may copy/paste
//		reagents.add_reagent("nutriment", 2)							//	this line of code for all the contents.
//		amount = 3													//This is the amount each bite consumes.




/obj/item/weapon/reagent_containers/food/snacks/aesirsalad
	name = "\improper Aesir salad"
	desc = "Probably too incredible for mortal men to fully enjoy."
	icon_state = "aesirsalad"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 10)
		reagents.add_reagent("tricordrazine", 8)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/candy
	name = "candy"
	desc = "Nougat love it or hate it."
	icon_state = "candy"
	trash = /obj/item/trash/candy
	New()
		..()
		reagents.add_reagent("nutriment", 1)
		reagents.add_reagent("sugar", 5)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/candy_corn
	name = "candy corn"
	desc = "It's a handful of candy corn. Looks sugary."
	icon_state = "candy_corn"
	New()
		..()
		reagents.add_reagent("nutriment", 1)
		reagents.add_reagent("sugar", 6)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/chips
	name = "chips"
	desc = "Commander Riker's What-The-Crisps"
	icon_state = "chips"
	trash = /obj/item/trash/chips
	New()
		..()
		reagents.add_reagent("nutriment", 1)
		reagents.add_reagent("sodiumchloride", 3)
		amount = 1

/obj/item/weapon/reagent_containers/food/snacks/chips2
	name = "flavored chips"
	desc = "Commander Riker's What-The-Crisps in new peppery spicy flavor."
	icon_state = "chips2"
	trash = /obj/item/trash/chips
	New()
		..()
		reagents.add_reagent("nutriment", 1)
		reagents.add_reagent("sodiumchloride", 0.5)
		reagents.add_reagent("condensedcapsaicin", 2.5)
		amount = 1

/obj/item/weapon/reagent_containers/food/snacks/cookie
	name = "cookie"
	desc = "COOKIE!!!"
	icon_state = "COOKIE!!!"
	New()
		..()
		reagents.add_reagent("nutriment", 5)
		reagents.add_reagent("coco", 2)
		amount = 1

/obj/item/weapon/reagent_containers/food/snacks/chocolateegg
	name = "chocolate egg"
	desc = "Such, sweet, fattening food."
	icon_state = "chocolateegg"
	New()
		..()
		reagents.add_reagent("nutriment", 3)
		reagents.add_reagent("sugar", 2)
		reagents.add_reagent("coco", 2)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/donut
	name = "donut"
	icon_state = "donut1"

/obj/item/weapon/reagent_containers/food/snacks/donut/normal
	desc = "Goes great with Robust Coffee."
	New()
		..()
		reagents.add_reagent("nutriment", 3)
		reagents.add_reagent("sprinkles", 1)
		src.amount = 2
		if(prob(30))
			src.icon_state = "donut2"
			src.name = "frosted donut"
			reagents.add_reagent("sprinkles", 2)

/obj/item/weapon/reagent_containers/food/snacks/donut/chaos
	name = "chaos donut"
	desc = "Like life, it never quite tastes the same."
	New()
		..()
		reagents.add_reagent("nutriment", 2)
		reagents.add_reagent("sprinkles", 1)
		amount = 10
		var/chaosselect = pick(1,2,3,4,5,6,7,8,9,10)
		switch(chaosselect)
			if(1)
				reagents.add_reagent("nutriment", 3)
			if(2)
				reagents.add_reagent("capsaicin", 3)
			if(3)
				reagents.add_reagent("frostoil", 3)
			if(4)
				reagents.add_reagent("sprinkles", 3)
			if(5)
				reagents.add_reagent("plasma", 3)
			if(6)
				reagents.add_reagent("coco", 3)
			if(7)
				reagents.add_reagent("slimejelly", 3)
			if(8)
				reagents.add_reagent("banana", 3)
			if(9)
				reagents.add_reagent("berryjuice", 3)
			if(10)
				reagents.add_reagent("tricordrazine", 3)
		if(prob(30))
			icon_state = "donut2"
			name = "frosted chaos donut"
			reagents.add_reagent("sprinkles", 2)


/obj/item/weapon/reagent_containers/food/snacks/donut/jelly
	name = "jelly donut"
	desc = "You jelly?"
	icon_state = "jdonut1"
	amount = 5
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		reagents.add_reagent("sprinkles", 3)
		reagents.add_reagent("berryjuice", 5)
		if(prob(30))
			icon_state = "jdonut2"
			name = "Frosted Jelly Donut"
			reagents.add_reagent("sprinkles", 4)

/obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly
	name = "jelly donut"
	desc = "You jelly?"
	icon_state = "jdonut1"
	amount = 5
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		reagents.add_reagent("sprinkles", 3)
		reagents.add_reagent("slimejelly", 5)
		amount = 5
		if(prob(30))
			icon_state = "jdonut2"
			name = "Frosted Jelly Donut"
			reagents.add_reagent("sprinkles", 4)

/obj/item/weapon/reagent_containers/food/snacks/donut/cherryjelly
	name = "jelly donut"
	desc = "You jelly?"
	icon_state = "jdonut1"
	amount = 5
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		reagents.add_reagent("sprinkles", 3)
		reagents.add_reagent("cherryjelly", 5)
		if(prob(30))
			icon_state = "jdonut2"
			name = "Frosted Jelly Donut"
			reagents.add_reagent("sprinkles", 4)

/obj/item/weapon/reagent_containers/food/snacks/egg
	name = "egg"
	desc = "An egg!"
	icon_state = "egg"
	New()
		..()
		reagents.add_reagent("nutriment", 3)

	throw_impact(atom/hit_atom)
		..()
		new/obj/effect/decal/cleanable/egg_smudge(src.loc)
		reagents.reaction(hit_atom, TOUCH)
		del(src)

	attackby(obj/item/weapon/W as obj, mob/user as mob)
		if(istype( W, /obj/item/toy/crayon ))
			var/obj/item/toy/crayon/C = W
			var/clr = C.colourName

			if(!(clr in list("blue", "green", "mime", "orange", "purple", "rainbow", "red", "yellow")))
				usr << "<span class='notice'>[src] refuses to take on this colour!</span>"
				return

			usr << "<span class='notice'>You colour [src] [clr].</span>"
			icon_state = "egg-[clr]"
			item_color = clr
		else
			..()

/obj/item/weapon/reagent_containers/food/snacks/egg/blue
	icon_state = "egg-blue"
	item_color = "blue"

/obj/item/weapon/reagent_containers/food/snacks/egg/green
	icon_state = "egg-green"
	item_color = "green"

/obj/item/weapon/reagent_containers/food/snacks/egg/mime
	icon_state = "egg-mime"
	item_color = "mime"

/obj/item/weapon/reagent_containers/food/snacks/egg/orange
	icon_state = "egg-orange"
	item_color = "orange"

/obj/item/weapon/reagent_containers/food/snacks/egg/purple
	icon_state = "egg-purple"
	item_color = "purple"

/obj/item/weapon/reagent_containers/food/snacks/egg/rainbow
	icon_state = "egg-rainbow"
	item_color = "rainbow"

/obj/item/weapon/reagent_containers/food/snacks/egg/red
	icon_state = "egg-red"
	item_color = "red"

/obj/item/weapon/reagent_containers/food/snacks/egg/yellow
	icon_state = "egg-yellow"
	item_color = "yellow"

/obj/item/weapon/reagent_containers/food/snacks/friedegg
	name = "fried egg"
	desc = "A fried egg, with a touch of salt and pepper."
	icon_state = "friedegg"
	New()
		..()
		reagents.add_reagent("nutriment", 2)
		reagents.add_reagent("sodiumchloride", 1)
		reagents.add_reagent("blackpepper", 1)
		amount = 1

/obj/item/weapon/reagent_containers/food/snacks/boiledegg
	name = "boiled egg"
	desc = "A hard boiled egg."
	icon_state = "egg"
	New()
		..()
		reagents.add_reagent("nutriment", 4)

/*/obj/item/weapon/reagent_containers/food/snacks/flour //Has been converted into a reagent. Use that instead of the item!
	name = "flour"
	desc = "Some flour"
	icon_state = "flour"
	New()
		..()
		reagents.add_reagent("nutriment", 1)*/

/obj/item/weapon/reagent_containers/food/snacks/tofu
	name = "tofu"
	desc = "We all love tofu."
	icon_state = "tofu"
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		amount = 3


/obj/item/weapon/reagent_containers/food/snacks/carpmeat
	name = "carp fillet"
	desc = "A fillet of spess carp meat"
	icon_state = "fishfillet"
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("carpotoxin", 3)
		amount = 6

/obj/item/weapon/reagent_containers/food/snacks/fishfingers
	name = "fish fingers"
	desc = "A finger of fish."
	icon_state = "fishfingers"
	New()
		..()
		reagents.add_reagent("nutriment", 9)
		reagents.add_reagent("carpotoxin", 3)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice
	name = "huge mushroom slice"
	desc = "A slice from a huge mushroom."
	icon_state = "hugemushroomslice"
	New()
		..()
		reagents.add_reagent("nutriment", 5)
		reagents.add_reagent("psilocybin", 3)
		src.amount = 6

/obj/item/weapon/reagent_containers/food/snacks/tomatomeat
	name = "tomato slice"
	desc = "A slice from a huge tomato"
	icon_state = "tomatomeat"
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		src.amount = 6

/obj/item/weapon/reagent_containers/food/snacks/bearmeat
	name = "bear meat"
	desc = "A very manly slab of meat."
	icon_state = "bearmeat"
	New()
		..()
		reagents.add_reagent("nutriment", 12)
		reagents.add_reagent("methamphetamine", 5)
		src.amount = 3

/obj/item/weapon/reagent_containers/food/snacks/xenomeat
	name = "meat"
	desc = "A slab of meat"
	icon_state = "xenomeat"
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		reagents.add_reagent("sacid", 1)
		src.amount = 6

/obj/item/weapon/reagent_containers/food/snacks/faggot
	name = "meatball"
	desc = "Balls of meat. Looks great to suck on while you wait for the main course."
	icon_state = "faggot"
	New()
		..()
		reagents.add_reagent("nutriment", 1)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/sausage
	name = "sausage"
	desc = "A piece of mixed, long meat."
	icon_state = "sausage"
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/brainburger
	name = "brainburger"
	desc = "A strange looking burger. It looks almost sentient."
	icon_state = "brainburger"
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("alkysine", 6)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/ghostburger
	name = "ghost burger"
	desc = "Spooky! It doesn't look very filling."
	icon_state = "ghostburger"
	New()
		..()
		reagents.add_reagent("nutriment", 2)
		amount = 2


/obj/item/weapon/reagent_containers/food/snacks/human
	var/hname = ""
	var/job = null

/obj/item/weapon/reagent_containers/food/snacks/human/burger
	name = "-burger"
	desc = "A bloody burger."
	icon_state = "hburger"
	New()
		..()
		reagents.add_reagent("nutriment", 7)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/monkeyburger
	name = "burger"
	desc = "The cornerstone of every nutritious breakfast."
	icon_state = "hburger"
	New()
		..()
		reagents.add_reagent("nutriment", 7)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/fishburger
	name = "fillet -o- carp sandwich"
	desc = "Almost like a carp is yelling somewhere... Give me back that fillet -o- carp, give me that carp."
	icon_state = "fishburger"
	New()
		..()
		reagents.add_reagent("nutriment", 2)
		reagents.add_reagent("carpotoxin", 3)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/tofuburger
	name = "tofu burger"
	desc = "What.. is that meat?"
	icon_state = "tofuburger"
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/roburger
	name = "roburger"
	desc = "The lettuce is the only organic component. Beep."
	icon_state = "roburger"
	New()
		..()
		reagents.add_reagent("nanites", 2)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/roburgerbig
	name = "roburger"
	desc = "This massive patty looks like poison. Boop."
	icon_state = "roburger"
	volume = 100
	New()
		..()
		reagents.add_reagent("nanites", 100)
		amount = 0.1

/obj/item/weapon/reagent_containers/food/snacks/burrito
	name = "Beefy Bill's Big Burrito"
	desc = "Arguably the best creation to come from the GPDUSA, this burrito is completely made of fat and obesity, and it just SCREAMS Freedom. There also seems to be a tiny camera inside."
	icon_state = "burrito"
	New()
		..()
		reagents.add_reagent("nutriment", 3)
		reagents.add_reagent("sugar", 7)
		reagents.add_reagent("iron", 2)
		amount = 2
		var/flavor = rand(1,6)
		switch(flavor)
			if(1)
				name = "Beefy Bill's Big Burrito, now with 100% more GUNS"
				reagents.add_reagent("capsaicin", 7)
				reagents.add_reagent("chemical_waste", 3)
			if(2)
				name = "Beefy Bill's Big Burrito, now with 100% more FREEDOM"
				reagents.add_reagent("nutriment", 7)
				reagents.add_reagent("chemical_waste", 4)
			if(3)
				name = "Beefy Bill's Big Burrito, now with 100% more LAW"
				reagents.add_reagent("sprinkles", 7)
				reagents.add_reagent("chemical_waste", 4)
			if(4)
				name = "Beefy Bill's Big Burrito, now with 100% more COUNTER-TERRORISM"
				reagents.add_reagent("blood", 7)
				reagents.add_reagent("chemical_waste", 3)
			if(5)
				name = "Beefy Bill's Big Burrito, now with 100% more EXPLOSION"
				reagents.add_reagent("radium", 7)
				reagents.add_reagent("plasma", 3)
			if(6)
				name = "Beefy Bill's Big Burrito, now with 100% more COMMUNISM"
				reagents.add_reagent("doctorsdelight", 7)
				reagents.add_reagent("tricordrazine", 3)

/obj/item/weapon/reagent_containers/food/snacks/sloppyjoe
	name = "Sweedish Shef's Sloppy Joe"
	desc = "A Popular brand of Sloppy Joes, made by the popular Sweedish Shef of Space Sweden. However, due to Sweden's Cooking Secrets Regulation of 2040, nobody knows what goes in... or what comes out... of the burgers."
	icon_state = "sloppyjoe"
	New()
		..()
		reagents.add_reagent("nutriment", 3)
		amount = 2
		var/flavor = rand(1,6)
		switch(flavor)
			if(1)
				reagents.add_reagent("hell_ramen", 4)
				reagents.add_reagent("ketchup", 3)
			if(2)
				reagents.add_reagent("mutagen", 3)
				reagents.add_reagent("chemical_waste", 4)
			if(3)
				reagents.add_reagent("sprinkles", 3)
				reagents.add_reagent("ketchup", 4)
			if(4)
				reagents.add_reagent("blood", 4)
				reagents.add_reagent("ketchup", 3)
			if(5)
				reagents.add_reagent("mercury", 4)
				reagents.add_reagent("plasma", 3)
			if(6)
				reagents.add_reagent("doctorsdelight", 4)
				reagents.add_reagent("nutriment", 3)

/obj/item/weapon/reagent_containers/food/snacks/xenoburger
	name = "xenoburger"
	desc = "Smells caustic. Tastes like heresy."
	icon_state = "xburger"
	New()
		..()
		reagents.add_reagent("nutriment", 5)
		reagents.add_reagent("sacid", 2)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/clownburger
	name = "clown burger"
	desc = "This tastes funny..."
	icon_state = "clownburger"
	New()
		..()
/*
		var/datum/disease/F = new /datum/disease/pierrot_throat(0)
		var/list/data = list("viruses"= list(F))
		reagents.add_reagent("blood", 4, data)
*/
		reagents.add_reagent("nutriment", 6)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/mimeburger
	name = "mime burger"
	desc = "Its taste defies language."
	icon_state = "mimeburger"
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/omelette	//FUCK THIS
	name = "omelette du fromage"
	desc = "That's all you can say!"
	icon_state = "omelette"
	trash = /obj/item/trash/plate

	New()
		..()
		reagents.add_reagent("nutriment", 8)
		amount = 1

	attackby(obj/item/weapon/W, mob/user)
		if(istype(W,/obj/item/weapon/kitchen/utensil/fork))
			if(W.icon_state == "forkloaded")
				user << "<span class='notice'>You already have omelette on your fork.</span>"
				return
			W.icon_state = "forkloaded"
			user.visible_message( \
				"<span class='notice'>[user] takes a piece of omelette with their fork!</span>", \
				"<span class='notice'>You take a piece of omelette with your fork!</span>" \
			)
			reagents.remove_reagent("nutriment", 1)
			if(reagents.total_volume <= 0)
				del(src)

/obj/item/weapon/reagent_containers/food/snacks/muffin
	name = "muffin"
	desc = "A delicious and spongy little cake"
	icon_state = "muffin"
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/pie
	name = "banana cream pie"
	desc = "Just like back home, on clown planet! HONK!"
	icon_state = "pie"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		reagents.add_reagent("banana",5)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/pie/throw_impact(atom/hit_atom)
	..()
	new/obj/effect/decal/cleanable/pie_smudge(src.loc)
	del(src)

/obj/item/weapon/reagent_containers/food/snacks/berryclafoutis
	name = "berry clafoutis"
	desc = "No black birds, this is a good sign."
	icon_state = "berryclafoutis"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		reagents.add_reagent("berryjuice", 5)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/waffles
	name = "waffles"
	desc = "Mmm, waffles"
	icon_state = "waffles"
	trash = /obj/item/trash/waffles
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/eggplantparm
	name = "eggplant parmigiana"
	desc = "The only good recipe for eggplant."
	icon_state = "eggplantparm"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/soylentgreen
	name = "\improper Soylent Green"
	desc = "Not made of plants. Honest." //Totally people.
	icon_state = "soylent_green"
	trash = /obj/item/trash/waffles
	New()
		..()
		reagents.add_reagent("nutriment", 10)
		amount = 1

/obj/item/weapon/reagent_containers/food/snacks/soylenviridians
	name = "\improper Soylent Virdians"
	desc = "Not made of people. Honest." //Actually honest for once.
	icon_state = "soylent_yellow"
	trash = /obj/item/trash/waffles
	New()
		..()
		reagents.add_reagent("nutriment", 10)
		amount = 1


/obj/item/weapon/reagent_containers/food/snacks/meatpie
	name = "meat-pie"
	icon_state = "meatpie"
	desc = "An old barber recipe, very delicious!"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 10)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/tofupie
	name = "tofu-pie"
	icon_state = "meatpie"
	desc = "A delicious tofu pie."
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 10)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/amanita_pie
	name = "amanita pie"
	desc = "Sweet and tasty poison pie."
	icon_state = "amanita_pie"
	New()
		..()
		reagents.add_reagent("nutriment", 5)
		reagents.add_reagent("amatoxin", 3)
		reagents.add_reagent("psilocybin", 1)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/plump_pie
	name = "plump pie"
	desc = "I bet you love stuff made out of plump helmets!"
	icon_state = "plump_pie"
	New()
		..()
		if(prob(10))
			name = "exceptional plump pie"
			desc = "Foodicator is taken by a fey mood! It has cooked an exceptional plump pie!"
			reagents.add_reagent("nutriment", 8)
			reagents.add_reagent("tricordrazine", 5)
			amount = 2
		else
			reagents.add_reagent("nutriment", 5)
			amount = 2

/obj/item/weapon/reagent_containers/food/snacks/xemeatpie
	name = "xeno-pie"
	icon_state = "xenomeatpie"
	desc = "A delicious meatpie. Probably heretical."
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 10)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/wingfangchu
	name = "wing fang chu"
	desc = "A savory dish of alien wing wang in soy."
	icon_state = "wingfangchu"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		amount = 2


/obj/item/weapon/reagent_containers/food/snacks/human/kabob
	name = "-kabob"
	icon_state = "kabob"
	desc = "A human meat, on a stick."
	trash = /obj/item/stack/rods
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/monkeykabob
	name = "meat-kabob"
	icon_state = "kabob"
	desc = "Delicious meat, on a stick."
	trash = /obj/item/stack/rods
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/tofukabob
	name = "tofu-kabob"
	icon_state = "kabob"
	desc = "Vegan meat, on a stick."
	trash = /obj/item/stack/rods
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/cubancarp
	name = "\improper Cuban carp"
	desc = "A grifftastic sandwich that burns your tongue and then leaves it numb!"
	icon_state = "cubancarp"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("carpotoxin", 3)
		reagents.add_reagent("capsaicin", 3)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/popcorn
	name = "popcorn"
	desc = "Now let's find some cinema."
	icon_state = "popcorn"
	trash = /obj/item/trash/popcorn
	var/unpopped = 0
	New()
		..()
		unpopped = rand(0,10)
		reagents.add_reagent("nutriment", 3)
		amount = 0.1 //this snack is supposed to be eating during looooong time. And this it not dinner food! --rastaf0
	heal()
		if(prob(unpopped))	//lol ...what's the point? << AINT SO POINTLESS NO MORE
			usr << "\red You bite down on an un-popped kernel, and it hurts your teeth!"
			unpopped = max(0, unpopped-1)
			reagents.add_reagent("sacid",0.3) //only a little tingle.
		..()


/obj/item/weapon/reagent_containers/food/snacks/sosjerky
	name = "\improper Scaredy's Private Reserve Beef Jerky"
	icon_state = "sosjerky"
	desc = "Beef jerky made from the finest space cows."
	trash = /obj/item/trash/sosjerky
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/no_raisin
	name = "4no raisins"
	icon_state = "4no_raisins"
	desc = "Best raisins in the universe. Not sure why."
	trash = /obj/item/trash/raisins
	New()
		..()
		reagents.add_reagent("nutriment", 1)
		reagents.add_reagent("sugar", 3)

/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie
	name = "space twinkie"
	icon_state = "space_twinkie"
	desc = "Guaranteed to survive longer then you will."
	New()
		..()
		reagents.add_reagent("sugar", 4)
		reagents.add_reagent("nutriment", 2)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers
	name = "cheesie honkers"
	desc = "Bite sized cheesie snacks that will honk all over your mouth."
	icon_state = "cheesie_honkers"
	trash = /obj/item/trash/cheesie
	New()
		..()
		reagents.add_reagent("nutriment", 2)
		reagents.add_reagent("radium", 4)
		reagents.add_reagent("banana", 6)
		amount = 1

/obj/item/weapon/reagent_containers/food/snacks/syndicake
	name = "syndi-cakes"
	icon_state = "syndi_cakes"
	desc = "An extremely moist snack cake that tastes just as good after being nuked."
	trash = /obj/item/trash/syndi_cakes
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		reagents.add_reagent("doctorsdelight", 5)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato
	name = "loaded baked potato"
	desc = "Totally baked."
	icon_state = "loadedbakedpotato"
	New()
		..()
		reagents.add_reagent("nutriment", 7)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/fries
	name = "jungle fries"
	desc = "AKA: French Fries, Freedom Fries, etc"
	icon_state = "fries"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/fries2
	name = "space fries"
	desc = "AKA: French Fries, Freedom Fries, etc"
	icon_state = "fries2"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 1)
		reagents.add_reagent("sodiumchloride", 5)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/soydope
	name = "soy dope"
	desc = "Dope from a soy."
	icon_state = "soydope"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 3)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/spagetti
	name = "spagetti"
	desc = "Now thats a nice pasta!"
	icon_state = "spagetti"
	New()
		..()
		reagents.add_reagent("nutriment", 2)
		amount = 1

/obj/item/weapon/reagent_containers/food/snacks/cheesyfries
	name = "cheesy fries"
	desc = "Fries. Covered in cheese. Duh."
	icon_state = "cheesyfries"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 7)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/fortunecookie
	name = "fortune cookie"
	desc = "A true prophecy in each cookie!"
	icon_state = "fortune_cookie"
	New()
		..()
		reagents.add_reagent("nutriment", 3)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/badrecipe
	name = "burned mess"
	desc = "Someone should be demoted from chef for this."
	icon_state = "badrecipe"
	New()
		..()
		reagents.add_reagent("toxin", 2)
		reagents.add_reagent("carbon", 4)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/meatsteak
	name = "meat steak"
	desc = "A piece of hot spicy meat."
	icon_state = "meatstake"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("sodiumchloride", 1)
		reagents.add_reagent("blackpepper", 1)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/spacylibertyduff
	name = "spacy liberty duff"
	desc = "Jello gelatin, from Alfred Hubbard's cookbook"
	icon_state = "spacylibertyduff"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("psilocybin", 6)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/amanitajelly
	name = "amanita jelly"
	desc = "Looks curiously toxic"
	icon_state = "amanitajelly"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("amatoxin", 6)
		reagents.add_reagent("psilocybin", 3)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/poppypretzel
	name = "poppy pretzel"
	desc = "It's all twisted up!"
	icon_state = "poppypretzel"
	amount = 2
	New()
		..()
		reagents.add_reagent("nutriment", 5)
		amount = 2


/obj/item/weapon/reagent_containers/food/snacks/meatballsoup
	name = "meatball soup"
	desc = "You've got balls kid, BALLS!"
	icon_state = "meatballsoup"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		reagents.add_reagent("water", 5)
		amount = 5

/obj/item/weapon/reagent_containers/food/snacks/slimesoup
	name = "slime soup"
	desc = "If no water is available, you may substitute tears."
	icon_state = "slimesoup"
	New()
		..()
		reagents.add_reagent("slimejelly", 5)
		reagents.add_reagent("water", 10)
		amount = 5

/obj/item/weapon/reagent_containers/food/snacks/bloodsoup
	name = "tomato soup"
	desc = "Smells like copper"
	icon_state = "tomatosoup"
	New()
		..()
		reagents.add_reagent("nutriment", 2)
		reagents.add_reagent("blood", 10)
		reagents.add_reagent("water", 5)
		amount = 5

/obj/item/weapon/reagent_containers/food/snacks/clownstears
	name = "clown's tears"
	desc = "Not very funny."
	icon_state = "clownstears"
	New()
		..()
		reagents.add_reagent("nutriment", 5)
		reagents.add_reagent("banana", 5)
		reagents.add_reagent("water", 10)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/vegetablesoup
	name = "vegetable soup"
	desc = "A true vegan meal" //TODO
	icon_state = "vegetablesoup"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		reagents.add_reagent("water", 5)
		amount = 5

/obj/item/weapon/reagent_containers/food/snacks/nettlesoup
	name = "nettle soup"
	desc = "To think, the botanist would've beat you to death with one of these."
	icon_state = "nettlesoup"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		reagents.add_reagent("water", 5)
		reagents.add_reagent("tricordrazine", 5)
		amount = 5

/obj/item/weapon/reagent_containers/food/snacks/mysterysoup
	name = "mystery soup"
	desc = "The mystery is, why aren't you eating it?"
	icon_state = "mysterysoup"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		var/mysteryselect = pick(1,2,3,4,5,6,7,8,9,10)
		switch(mysteryselect)
			if(1)
				reagents.add_reagent("nutriment", 6)
				reagents.add_reagent("capsaicin", 3)
				reagents.add_reagent("tomatojuice", 2)
			if(2)
				reagents.add_reagent("nutriment", 6)
				reagents.add_reagent("frostoil", 3)
				reagents.add_reagent("tomatojuice", 2)
			if(3)
				reagents.add_reagent("nutriment", 5)
				reagents.add_reagent("water", 5)
				reagents.add_reagent("tricordrazine", 5)
			if(4)
				reagents.add_reagent("nutriment", 5)
				reagents.add_reagent("water", 10)
			if(5)
				reagents.add_reagent("nutriment", 2)
				reagents.add_reagent("banana", 10)
			if(6)
				reagents.add_reagent("nutriment", 6)
				reagents.add_reagent("blood", 10)
			if(7)
				reagents.add_reagent("slimejelly", 10)
				reagents.add_reagent("water", 10)
			if(8)
				reagents.add_reagent("carbon", 10)
				reagents.add_reagent("toxin", 10)
			if(9)
				reagents.add_reagent("nutriment", 5)
				reagents.add_reagent("tomatojuice", 10)
			if(10)
				reagents.add_reagent("nutriment", 6)
				reagents.add_reagent("tomatojuice", 5)
				reagents.add_reagent("imidazoline", 5)
		amount = 5

/obj/item/weapon/reagent_containers/food/snacks/wishsoup
	name = "wish soup"
	desc = "I wish this was soup."
	icon_state = "wishsoup"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("water", 10)
		amount = 5

/obj/item/weapon/reagent_containers/food/snacks/hotchili
	name = "hot chili"
	desc = "A five alarm Texan Chili!"
	icon_state = "hotchili"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("capsaicin", 7)
		reagents.add_reagent("tomatojuice", 2)
		amount = 5


/obj/item/weapon/reagent_containers/food/snacks/coldchili
	name = "cold chili"
	desc = "This slush is barely a liquid!"
	icon_state = "coldchili"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("frostoil", 7)
		reagents.add_reagent("tomatojuice", 2)
		amount = 5

/* No more of this
/obj/item/weapon/reagent_containers/food/snacks/telebacon
	name = "tele bacon"
	desc = "It tastes a little odd but it is still delicious."
	icon_state = "bacon"
	var/obj/item/device/radio/beacon/bacon/baconbeacon
	amount = 2
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		baconbeacon = new /obj/item/device/radio/beacon/bacon(src)
	On_Consume()
		if(!reagents.total_volume)
			baconbeacon.loc = usr
			baconbeacon.digest_delay()
*/

/obj/item/weapon/reagent_containers/food/snacks/monkeycube
	name = "monkey cube"
	desc = "Just add water!"
	icon_state = "monkeycube"
	amount = 12

	New()
		..()
		reagents.add_reagent("nutriment",10)

	afterattack(obj/O, mob/user)
		if(istype(O,/obj/structure/sink))
			user << "<span class='notice'>You place [src] under a stream of water...</span>"
			user.drop_item()
			loc = get_turf(O)
			return Expand()
		..()

	proc/Expand()
		visible_message("<span class='notice'>[src] expands!</span>")
		new /mob/living/carbon/monkey(get_turf(src))
		del(src)

/obj/item/weapon/reagent_containers/food/snacks/spellburger
	name = "spell burger"
	desc = "This is absolutely Ei Nath."
	icon_state = "spellburger"
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/bigbiteburger
	name = "big bite burger"
	desc = "Forget the Big Mac. THIS is the future!"
	icon_state = "bigbiteburger"
	New()
		..()
		reagents.add_reagent("nutriment", 14)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/enchiladas
	name = "enchiladas"
	desc = "Viva La Mexico!"
	icon_state = "enchiladas"
	trash = /obj/item/trash/tray
	New()
		..()
		reagents.add_reagent("nutriment",8)
		reagents.add_reagent("capsaicin", 6)
		amount = 4

/obj/item/weapon/reagent_containers/food/snacks/monkeysdelight
	name = "monkey's delight"
	desc = "Eeee Eee!"
	icon_state = "monkeysdelight"
	trash = /obj/item/trash/tray
	New()
		..()
		reagents.add_reagent("nutriment", 10)
		reagents.add_reagent("banana", 5)
		reagents.add_reagent("blackpepper", 1)
		reagents.add_reagent("sodiumchloride", 1)
		amount = 6

/obj/item/weapon/reagent_containers/food/snacks/baguette
	name = "baguette"
	desc = "Bon appetit!"
	icon_state = "baguette"
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("blackpepper", 1)
		reagents.add_reagent("sodiumchloride", 1)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/fishandchips
	name = "fish and chips"
	desc = "I do say so myself chap."
	icon_state = "fishandchips"
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("carpotoxin", 3)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/sandwich
	name = "sandwich"
	desc = "A grand creation of meat, cheese, bread, and several leaves of lettuce! Arthur Dent would be proud."
	icon_state = "sandwich"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/toastedsandwich
	name = "toasted sandwich"
	desc = "Now if you only had a pepper bar."
	icon_state = "toastedsandwich"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("carbon", 2)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/grilledcheese
	name = "grilled cheese sandwich"
	desc = "Goes great with Tomato soup!"
	icon_state = "toastedsandwich"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 7)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/tomatosoup
	name = "tomato soup"
	desc = "Drinking this feels like being a vampire! A tomato vampire..."
	icon_state = "tomatosoup"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 5)
		reagents.add_reagent("tomatojuice", 10)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/rofflewaffles
	name = "roffle waffles"
	desc = "Waffles from Roffle. Co."
	icon_state = "rofflewaffles"
	trash = /obj/item/trash/waffles
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		reagents.add_reagent("psilocybin", 8)
		amount = 4

/obj/item/weapon/reagent_containers/food/snacks/stew
	name = "stew"
	desc = "A nice and warm stew. Healthy and strong."
	icon_state = "stew"
	New()
		..()
		reagents.add_reagent("nutriment", 10)
		reagents.add_reagent("tomatojuice", 5)
		reagents.add_reagent("imidazoline", 5)
		reagents.add_reagent("water", 5)
		amount = 10

/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast
	name = "jellied toast"
	desc = "A slice of bread covered with delicious jam."
	icon_state = "jellytoast"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 1)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast/cherry
	New()
		..()
		reagents.add_reagent("cherryjelly", 5)

/obj/item/weapon/reagent_containers/food/snacks/jelliedtoast/slime
	New()
		..()
		reagents.add_reagent("slimejelly", 5)

/obj/item/weapon/reagent_containers/food/snacks/jellyburger
	name = "jelly burger"
	desc = "Culinary delight..?"
	icon_state = "jellyburger"
	New()
		..()
		reagents.add_reagent("nutriment", 5)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/jellyburger/slime
	New()
		..()
		reagents.add_reagent("slimejelly", 5)

/obj/item/weapon/reagent_containers/food/snacks/jellyburger/cherry
	New()
		..()
		reagents.add_reagent("cherryjelly", 5)

/obj/item/weapon/reagent_containers/food/snacks/milosoup
	name = "milosoup"
	desc = "The universes best soup! Yum!!!"
	icon_state = "milosoup"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		reagents.add_reagent("water", 5)
		amount = 4

/obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat
	name = "stewed soy meat"
	desc = "Even non-vegetarians will LOVE this!"
	icon_state = "stewedsoymeat"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/boiledspagetti
	name = "boiled spagetti"
	desc = "A plain dish of noodles, this sucks."
	icon_state = "spagettiboiled"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 2)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/pastatomato
	name = "spagetti"
	desc = "Spaghetti and crushed tomatoes. Just like your abusive father used to make!"
	icon_state = "pastatomato"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 6)
		reagents.add_reagent("tomatojuice", 10)
		amount = 4

/obj/item/weapon/reagent_containers/food/snacks/meatballspagetti
	name = "spagetti and meatballs"
	desc = "Now thats a nic'e meatball!"
	icon_state = "meatballspagetti"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/spesslaw
	name = "spesslaw"
	desc = "A lawyers favourite"
	icon_state = "spesslaw"
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/carrotfries
	name = "carrot fries"
	desc = "Tasty fries from fresh Carrots."
	icon_state = "carrotfries"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 3)
		reagents.add_reagent("imidazoline", 3)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/superbiteburger
	name = "super bite burger"
	desc = "This is a mountain of a burger. FOOD!"
	icon_state = "superbiteburger"
	New()
		..()
		reagents.add_reagent("nutriment", 40)
		amount = 10

/obj/item/weapon/reagent_containers/food/snacks/candiedapple
	name = "candied apple"
	desc = "An apple coated in sugary sweetness."
	icon_state = "candiedapple"
	New()
		..()
		reagents.add_reagent("nutriment", 3)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/applepie
	name = "apple pie"
	desc = "A pie containing sweet sweet love...or apple."
	icon_state = "applepie"
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		amount = 3


/obj/item/weapon/reagent_containers/food/snacks/cherrypie
	name = "cherry pie"
	desc = "Taste so good, make a grown man cry."
	icon_state = "cherrypie"
	New()
		..()
		reagents.add_reagent("nutriment", 4)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/twobread
	name = "two bread"
	desc = "This seems awfully bitter."
	icon_state = "twobread"
	New()
		..()
		reagents.add_reagent("nutriment", 2)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/jellysandwich
	name = "jelly sandwich"
	desc = "You wish you had some peanut butter to go with this..."
	icon_state = "jellysandwich"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 2)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/jellysandwich/slime
	New()
		..()
		reagents.add_reagent("slimejelly", 5)

/obj/item/weapon/reagent_containers/food/snacks/jellysandwich/cherry
	New()
		..()
		reagents.add_reagent("cherryjelly", 5)
/*
/obj/item/weapon/reagent_containers/food/snacks/boiledslimecore
	name = "Boiled slime Core"
	desc = "A boiled red thing."
	icon_state = "boiledslimecore"
	New()
		..()
		reagents.add_reagent("slimejelly", 5)
		amount = 3
*/
/obj/item/weapon/reagent_containers/food/snacks/mint
	name = "mint"
	desc = "it is only wafer thin."
	icon_state = "mint"
	New()
		..()
		reagents.add_reagent("minttoxin", 1)
		amount = 1

/obj/item/weapon/reagent_containers/food/snacks/mushroomsoup
	name = "chantrelle soup"
	desc = "A delicious and hearty mushroom soup."
	icon_state = "mushroomsoup"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/plumphelmetbiscuit
	name = "plump helmet biscuit"
	desc = "This is a finely-prepared plump helmet biscuit. The ingredients are exceptionally minced plump helmet, and well-minced dwarven wheat flour."
	icon_state = "phelmbiscuit"
	New()
		..()
		if(prob(10))
			name = "exceptional plump helmet biscuit"
			desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump helmet biscuit!"
			reagents.add_reagent("nutriment", 8)
			reagents.add_reagent("tricordrazine", 5)
			amount = 2
		else
			reagents.add_reagent("nutriment", 5)
			amount = 2

/obj/item/weapon/reagent_containers/food/snacks/chawanmushi
	name = "chawanmushi"
	desc = "A legendary egg custard that makes friends out of enemies. Probably too hot for a cat to eat."
	icon_state = "chawanmushi"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 5)
		amount = 1

/obj/item/weapon/reagent_containers/food/snacks/beetsoup
	name = "beet soup"
	desc = "Wait, how do you spell it again..?"
	icon_state = "beetsoup"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		name = pick("borsch","bortsch","borstch","borsh","borshch","borscht")
		reagents.add_reagent("nutriment", 8)
		amount = 2

/obj/item/weapon/reagent_containers/food/snacks/herbsalad
	name = "herb salad"
	desc = "A tasty salad with apples on top."
	icon_state = "herbsalad"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/validsalad
	name = "valid salad"
	desc = "It's just an herb salad with meatballs and fried potato slices. Nothing suspicious about it."
	icon_state = "validsalad"
	trash = /obj/item/trash/snack_bowl
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		reagents.add_reagent("doctorsdelight", 5)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/appletart
	name = "golden apple streusel tart"
	desc = "A tasty dessert that won't make it through a metal detector."
	icon_state = "gappletart"
	trash = /obj/item/trash/plate
	New()
		..()
		reagents.add_reagent("nutriment", 8)
		reagents.add_reagent("gold", 5)
		amount = 3

/obj/item/weapon/reagent_containers/food/snacks/cracker
	name = "cracker"
	desc = "It's a salted cracker."
	icon_state = "cracker"

	New()
		..()
		reagents.add_reagent("nutriment", 1)